You simply activate the item by clicking on yourself or on the ground nearby. The pipes themselves are an expedient means for dealing with horses. If you want to use party mount/dismount you will have to alter the appropriate scripts. I designed this for individual mount and dismount animations. There are also slight alterations to x3_s3_module hb script which calls the horse bolt if the PC is in combat. The method has two distinct parts one is the horse pipes item which calls your horse, the second part contains the additional scripts: horse bolt, horse dismounted, horse noenter, anything with horse in it. WARNING: Do not use party mount/dismount with this method. This is a demonstration of the Horse Call Method I use in my pw You will have to enter an Inn or other building with the horseinnenter script to summon a horse again. This was due to a rare condition where the PC had summoned their horse into a combat, not a good idea, where they were considered mounted and the horse dies. Added in a delete mounted conditions for Inns on enter or other buildings to insure that a horseless player can summon their horse again. Added the horse delete lines to the respawn script to prevent respawn while mounted. Added a check to delete pipes variable to counteract the auto onacquire setting of the variable. The support for horses for characters created prior to 1.69 into the onclient enter has been added.